Design Research Area 1
Augmented Reality Interactive Installations
Software Installation:
Interaction Design
for Embodied Interaction
Some of my research and scholarly creative works are concerned with designing full-body interactive interfaces and visualizations for education, learning, and aesthetic appreciation in public settings. I am exploring future augmented interactive exhibition venues using immersive visualization designs.
One research project examines innovations in art and exhibition design. Most of the exhibitions around the world adopt a conventional form of exhibition design. This creates a distance between the artist's artwork and the audience. My interactive interfaced design research seeks a new art and museum exhibition design method, based on principles of interactive visual communication and human-computer interaction. This project developed an interactive interface that allowed users a full-body simulation of art interaction to experience the art production process from the artist's point of view and the methods of art creation. The interface seeks to develop various installation methods to support audiences motivated to acquire knowledge about an art object in the art space. An augmented layering of information accomplishes this via visual communication, storyline formats, and augmented interaction between the artwork and the audience. In a study of the interface's effect on audience motivation and interaction, we found that experience with the interface altered how users visual scanned and experienced art (measured via eye-tracking sensors). The optical scan paths more closely resembled the visual scanning of experienced art viewers. This demonstrated that the interface changed literally "how users see art" at the body and behavioral level, indicating deeper implicit learning about the art objects and methods. (Kum et al., 2012)
Funded: National Research Foundation of Korea (NRF)